PLAYER INFO

Name: Wolfie
Preferred Contact: [plurk.com profile] wolfchan
Age: 28
Invite Link: Here!

CHARACTER INFO

Character Name: Ainchase "Ain" Ishmael
Canon: Elsword
Age: Roughly ~505ish, but physically looks to be around 23
If Under 16, why is this character a good thematic fit for Somnia?: N/A
Canon Point: End of Chapter 80 (Atma'Ram)
Bluhen Route - basically the lore path where Ain chooses to become more "human", unlike his other lore paths, where he chooses to either become god, become Satan, or become the void itself. In the game's cutscenes, Bluhen is considered the Canon route, while the other three are his AU routes.
Wiki Link(s): So... our game wiki is bad and more gameplay advice-oriented than character-oriented. I have an about page I wrote to compensate for it.
The wiki does have a very long game story summary with tabs at the top for each major story beat, but this is more the game story as a whole and less focused on Ain's individual contributions.

SOMNIA-SPECIFIC QUESTIONS

1. Dreams are how Sleep chooses you. What might draw your character into Somnia— a wound, a wish, a weakness? Would they follow the dream, or run from it?

Ain at his core is a wisher — the biggest thing's he's ever wished for are the safety of his friends, and also that he could be a little more human simply because he loves humans so much. If that dream said "hey, your friends will be safe forever if you follow me!" he would run for it faster than his own logic and hesitation could catch up to him. And if that dream promised him the humanity he wants? He's in lockstep with it.

2. Somnia is a slow unraveling—of worlds, and of selves. How does your character respond to fear, transformation, and losing control? Do they fight, adapt, collapse?

Fear: "Fear" to him is just another fun word for anxiety (if asked, he would tell you he doesn't get the difference). His group faces horrors pretty much daily, so his definition is skewed. The one thing he constantly fights against is his fear of losing people, but less so the fear itself and more the environment that would take them away. If he can prevent people from dying or being hurt, that's much better to him in the long run, versus simply compartmentalizing and saying "eh, that'll never happen" and being shocked if it does later. When fear actually grips him, though, he will have to take a moment to collapse and freak out, either berating himself or wondering why he couldn't stop what has him so fearful, before fight mode kicks back on.

Transformation: This is something he has to adapt to pretty regularly, less so in the sense of physically changing — although that also happened when he lost the passive ability to turn into a little ball of light — and far more emotionally. He had to get used to those human emotions and question why he was suddenly feeling things when he never had before. He still doesn't "get it" entirely, but he's adapted to having them, and each day that passes is a day he learns something new about his ongoing and slow transformation into something more humanlike.

Loss of control: He's lost control before when he lost his human form to being essentially "dead" in a cosmic sense from energy drain. This was something he wasn't willing to simply adapt to, thus asking Elria to be the Goddess he's tied to so that he'd stop effectively despawning every time something slightly bad happened. His right to live is something he's fighting for in his own way, through willpower and prayer and also physically fighting an anxiety-construct of Ishmael Herself. When it comes to loss of control, he hates it, and regaining that control by any means necessary is usually his MO. ...unfortunately he can't control his emotions, but he's working on just letting them be.

3. Connection is the only constant. What kind of bonds does your character form— fast and burning, slow and wary, deep and desperate? How might that shape their time in this world?

Ain is the sort of person who makes his bonds deep and desperate (and clingy)! He's so terrified of being alone again that he externalizes this as having to constantly be at someone's side. He goes off by himself maybe once or twice in the very early canon, but as of recent canon, he's always glued to someone. He's the sort of person who you'd look at and say, "hey, can you go away?" and he would take two steps backwards and watch you from afar. Other characters would have to physically pawn him off onto someone else, or make him mad enough to leave of his own volition — and there's a high chance that he sticks around anyway to be passive-aggressive at them because they tried to get rid of him. To that end, "goodbye" doesn't last long with him; he's simply going to reappear in your vicinity no matter what, especially if he likes someone.

That all being said, this means that the second Ain makes a new friend in this world, they're never going to see the end of him. He will now die for them, perfectly willingly and without complaint, although he's 100% more likely to try pulling whoever it is out of the fire first before throwing himself onto the pyre. What Ain doesn't understand is that this level of deep passion can be very offputting to some people — especially kinder people who aren't from war-torn areas, or people who would hit him with "I'll die for you first", or people who would feel guilt if he died in their stead. Unfortunately, he learnt how to human from humans who will die for each other, so to him this is par for the course and not something distinctly uncomfortable.

With all of that in mind, assuming Ain doesn't manage to annoy or scare off whoever he's befriended... that boy is going to Tether. Once he figures out that he can have these super deep bonds with people via Tethering, that's it, he's going to physically and emotionally glue himself onto people as much as he can stand it. And of course, Severing is going to hurt him and his big heart quite a great deal if/when it happens, and he will scramble to quickly replace whatever is lost. ...once he gets over the incoming depression arc, anyway. He's never actually felt decaying relationships or experienced the deaths of anyone he personally cared about, so that'll be new and super fun for him.

4. What are two major forces in your character’s personality that are often in conflict? (Ex: logic vs emotion, power vs guilt, obedience vs rage, etc.)

His love for the world & life around him vs. his instinctual hatred of demons is a big one that comes to mind. Ain goes on this entire journey of learning to love and be human and be kind, and while kindness is still something he struggles with — sometimes he's mean, sometimes he's mean without trying to be mean — he sure does have a lot of love. He wears the examples his party taught him on his sleeves, focusing on always being there for others and trying to exemplify traits of a hero, like saving people who are in trouble and attempting to be helpful. (Keyword: attempting, because during calm moments where no one is in danger Ain can be anything but helpful because he'd rather play around.) This love for the world extends onto everyone he meets — humans primarily, but also elves, Nasods (a robotic race), dragons, and even nonsentient animals... and it completely excludes demons, who are just as much deserving of life as the rest of the world is, a sentiment Ain disagrees with almost entirely. He would be the first to say that Elrios is probably better-off without them, but would backtrack slightly if that meant getting rid of the couple of demon friends he actually has. Those friends weren't made without strife, though, and it took him no less than two separate apologies for his behaviour before things were patched over... and even then, he still says anti-demon things in front of them. They sort of grin and bear it these days.

VESSEL SELECTION
Which Vessel Type are you choosing: Token or Offering?
Offering

Why does this Vessel type feel appropriate for your character?
The first: Ain already natively has magic powers along the lines of what Tokens have. Magic would be comfortable to him. The ability to have even 5% of his power is still going to make him feel secure, but his security is not something that gives him character growth. He stagnates when comfortable, and on an OOC level that's less fun to play than giving him meaningful development by throwing him right into the fire. Even the canon's premise itself doesn't let him stagnate too much.
The second: Ain is highly uncomfortable being in a form that isn't his own. It can be argued that he didn't even like being a lightball despite that technically being his native form. He likes his human body, because it's the thing that keeps people thinking that he's actually a human man, and he loves this. Being thrown into the body of something monstrous would not only throw him for a loop, but also force him to face his own discomforts about demons, the monsters he fights every day, and the things he nitpicks about himself in regard to not being "human enough". Maybe it'll teach him a profound life lesson like "you don't have to look human to have a human heart", or maybe he'll learn that demons are cool and he needs to stop being anti-demon.

Choose one OR list three subclass options within your chosen Vessel type that you think would suit them: The mod will make the final call by randomization if you choose 3.

I choose Daemon, probably unsurprisingly given everything about Ain.

Samples:
TDM Toplevel
Tagout: Silco
Tagout: Caelus
Tagout: Avocato

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Ainchase "Ain" Ishmael

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